Sensing
Blocks in this category deal with the current conditions of sprites, the mouse, and the stage. For example, they can detect when sprites are touching, when one color is touching another or the current x and y position of the mouse.
Touching an object

Example
Definition
](./assets/
Touching color

Example
Definition
](./assets/
Color is touching color

Example
Definition
](./assets/
Ask and wait

Example
Definition
](./assets/
Answer

Example
Definition
](./assets/
Mouse x

Example
Definition
](./assets/
Mouse y

Example
Definition
](./assets/
Mouse down?

Example
Definition
](./assets/
Key pressed?

Example
Definition
](./assets/
Distance/direction to mouse-pointer/center

Example
Definition
](./assets/
Color setting at mouse-pointer/sprite

Example
Definition
](./assets/
Reset timer

Example
Definition
](./assets/
Timer

Example
Definition
](./assets/
Costume of stage/sprite

Example
Definition
](./assets/
Sprite properties

Example
Definition
](./assets/
Object

Example
Definition
](./assets/
Url

Example
Definition
](./assets/
Microphone

Example
Definition
](./assets/
Video on

Example
Definition
](./assets/
Set video transparency

Example
Definition
](./assets/
Is a specific video setting on?

Example
Definition
](./assets/
Set video setting to

Example
Definition
](./assets/
Current date/time

Example
Definition
](./assets/
Last updated
Was this helpful?