Costumes
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What the sprite looks like (triangle, dog, cat).
The costume is the display of the sprite. For instance, the starter sprite's costume is an image of a triangle. A sprite can have multiple costumes and switch between them.
Select the sprite you want to see the costume of.
Select "Costume" next to "Scripts.
The selected costume is what is currently being displayed.
Use a prebuilt image.
Draw your own image.
Get an image stored on your computer.
Select the sprite you want to add the costume to.
Click on the file icon, then click on "Costumes..." in the drop down menu.
Select the costume you want and select "Import". When you are done importing costumes, select "Cancel".
Click on the paintbrush icon.
Draw your sprite and select "OK".
Select the sprite you want to add the costume to.
Click on the file icon, then click on "Import" in the drop down menu.
Select your image and select open.
Right click on it and select delete in the drop down menu.
Multiple costumes allow for the animation of objects and allow for the visualization of actions. For instance, if you have a dragon and want it to breath fire when another sprite gets too close, you can have a costume for a walking dragon and another for a dragon breathing fire. Similarly, if you have a frog that transforms into a prince, you can have multiple costumes for that transformation.
There are two ways:
You can manually switch between costumes by clicking on them in the "Costumes" tab next to Scripts.
You can automatically switch between costumes by using the block "switch to costume" or "next costume" in the looks category.